![]() ![]() Air RideĪir Ride is a basic, back-view racing mode. Features common racing information on screen, such as speed, time, laps, and place. Modes of play Screenshot of gameplay in Air Ride mode. Controlling him is almost exactly like using the Wheelie Bike, except he can attack automatically with his hammer, similar to Meta Knight's attack. Because he has high speed and acceleration in the game, he cannot charge. He controls like a combination of Wing Kirby and Sword Kirby, as he uses sword attacks automatically when he approaches enemies or other players. He doesn't ride machines, but instead uses his wings to float above the ground. Meta Knight, Kirby's rival, is an unlockable character. Multiple players are represented by different colors of Kirby. Kirby is the only playable character available from the start of the game, and the only one who can ride different machines and suck up enemies to copy their abilities. In practice, this system of discovering unknown goals is balanced out by several goals which are relatively easy to obtain, such as "finish a race three times" or "race on every course," and various other goals which only require the accrual of play time these, in turn, make it easier to find out what other, more specific goals are, since each goal unlocked will open up the objective of the goals touching the goal completed. When a goal is completed, the squares fill to reveal completed goals. Each square has a hidden goal contained inside it, and certain goals also have unlockable content attached to them, such as alternate machines, new items and courses, new characters, and music tracks for the sound test. ![]() These are 12x10 grids which contain 120 squares, all of which are initially blank. Įach of the three modes of the game has a "checklist" associated with it. Gliding is also a definitive feature of the game, as the player can control the crafts' altitude when they go airborne. ![]() Other than the use of the Control Stick to steer, the A button performs all the other actions in the game, including braking, charging up for a boost, sucking in nearby enemies and thereafter using the powers absorbed from them. Unlike most racers, no input is necessary for the craft to move forward. The simple controls are a defining feature of Kirby Air Ride. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames. Kirby Air Ride is played primarily through use of a vehicle, many of which are taken from the previous Kirby games, such as the Warpstar. Upon its eventual release for the GameCube it saw a mixed reception from critics, who criticized its simplicity, but was a commercial success, selling over 1.2 million copies worldwide. The game had a convoluted development cycle, starting as one of the first wave of Nintendo 64 games before undergoing numerous revisions to the basic concept and being cancelled for a time. It was the final Kirby game directed by series creator Masahiro Sakurai. The game supports up to four players, and was the first GameCube title to support LAN play using broadband adapters and up to four GameCube systems. Kirby Air Ride has the players and computer-controlled racers ride on Air Ride Machines. Kirby Air Ride is a 2003 racing video game starring Kirby, developed by HAL Laboratory and published by Nintendo for the GameCube. ![]()
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